MMORPG.com Acclaim 2Moons Prize Giveaway!
MMORPG.com and Acclaim have partnered to bring you an exciting new contest!
From April 5, 2008 to May 5, 2008 @ 9PM EST, they will be accepting entries into a random drawing where we will give away 43 great prizes!
Prizes are:
(1) Creative Zen 8GB Media Player *
(4) Creative X-Fi XtremeGamer Audio Cards *
(8) Creative Fatal1ty Gaming Headsets *
(10) Wiki Pets (2Moons in game item)
(10) Ariel Pets (2Moons in game item)
(10) Woody Pets (2Moons in game item)
However, the tangible prizes from Creative can only be shipped to US/Canada winners.
For more information on 2Moons, please visit this link: http://2moons.acclaim.com/ or the MMORPG.com gamespace page!
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Monday, 21 April 2008
Sunday, 20 April 2008
Experience and Double Bonus Coins event
2moons 2x experience event is back! After a week of normal experience rate, which is just too bored to grind without any good gaining, weekend double experience event is back! Slight changes in the schedule which now becomes 2 hours earlier than before... argh.. miss it on the first day and only know after the event had ended >.<
Besides experience event, there's also a double-bonus coins event! From 18-20 March, you will get double-bonus Acclaim coins of each packet you purchase. It is a great time for those who wish to buy ingame items and accessories.
I wish too, but due to some problems of paypal, I can't purchase coins from the official website. Have been trying for few weeks and the problem is still there. I think it should be caused by different registered country IP and thus make my paypal unable to use from here.
Long awaited and it is time to let my character to gain some experiences =) Gonna spend some time on game this weekend, stay relax and enjoy for those who play this game as well =)
And also wish all who has a planning in this weekend, All the best and Have fun!
* well for those who don't know what 2Moons means, it is a MMORPG game. To see more, click here. It has all good details about what online game is =)
Besides experience event, there's also a double-bonus coins event! From 18-20 March, you will get double-bonus Acclaim coins of each packet you purchase. It is a great time for those who wish to buy ingame items and accessories.
I wish too, but due to some problems of paypal, I can't purchase coins from the official website. Have been trying for few weeks and the problem is still there. I think it should be caused by different registered country IP and thus make my paypal unable to use from here.
Long awaited and it is time to let my character to gain some experiences =) Gonna spend some time on game this weekend, stay relax and enjoy for those who play this game as well =)
And also wish all who has a planning in this weekend, All the best and Have fun!
* well for those who don't know what 2Moons means, it is a MMORPG game. To see more, click here. It has all good details about what online game is =)
Friday, 18 April 2008
Current 2Moons Review
2Moons has entered a new era recently following the big patch called Bad Moons Rising (BMR). Many of the players think that this is just a normal big patch with some new implementations such as new maps, skills, new dungeon, weapon, armor, mobs.... etc and fortification of new security system called autoban. Actually, there are much more changes other than above-mentioned physical visible changes. As the patch name stated, Bad Moons Rising -- indicating something bad occurences gonna happen in ingame community. After playing for quite some time in this BMR era, many players have noticed the real changes of the game.
First of all, ingame economy is getting worse than before BMR. The price of items, especially silver argates raised to a new tops with 5-6 mil lately from previously 1-2mil. This is mainly due to the changes implemented in the system of dungeon. Before BMR, dungeon gives good profits for those who successfully accomplish it. With one A dungeon, a team will get at least 3 argates. Things changed after BMR, where a team will get only 1 argates, and sometimes not even 1. Inflation in the game kills most of the interest of players to fortify their weapons, and thus make less fun for new players to enjoy the game. Simply they can't afford to buy those stuffs at the beginning except for those who are rich able to buy gold from outside sources.
Second, the drop rate of either items or vouchers became nerfed. I say 'Nerfed' because it's just terrible to describe the current ingame drop rates. It is so hard to find enough vouchers to join Dead Front nowadays, which is the main source of getting insane experience you'd have in high level. I heard from one of the players saying that it is neccessary to spend at least 3 hours to get 20 vouchers for one Dead Front, and if you are soloing, it takes forever... this really sucks, most of the players just have this attitude -forget about it till drop rate improves. Well, it's understable, imagine you spend 3 hours for the colllection of vouchers, and there's bug half way of Dead Front, all your effort will just in vain.
Third, hack and ingame bugs still an issue in this game. Although it is much lesser than before, but still some ppl take this advantages over other players. It's not too difficult to hack into the game folder of client side using hacking softwares, and it can be done just in few minutes for those who know well about the scripts. Botters are the major issue to new players. They take away available mobs and creates unbalance ingame atmosphere for newbies and thus causing them to leave the game eventually. Autoban is good I'd say, but some hack and exploits can still sneak over it easily undetectable.
Changes in mobs aggro and character's skill and damage area another big problem. Although new skills are released, but the mobs aggro and damage are increased as well.
Well, BMR is actually a latest patch delivered from GameHi Korea to Acclaim in order to create a totally new ingame atmosphere. In my opinion, most of the changes yet are not suitable for 2Moons as the game is still not as mature as the one in Korea. In Korea, most of the players in the game have reached level 130+ and changes in the latest patch is solely made for them, not for 2Moons community. It needs more time for these changes as most of the players in 2Moons are only between level 90-120, which make them difficult to adapt and survive following the changes. And all these unfavorable factors will make players leave the game sooner later.
Just simply my personal review about current 2Moons Online Games after viewing various opinions and suggestions in the game forum and private discussion sites. Some changes are needed in order to bring more players to the game and maintain interest for those who have been in the game for months.
Thursday, 3 April 2008
BMR Patch Notes
Full Bad Moon Rising Patch is finally out! Check it for the latest changes! =)
From historian, adopted from 2Moons forum
BMR Patch Notes
These are the patch notes given to us, and now given to you. ============================================================================ New Map “Aquirai Ruins” added. ============================================================================ » You can enter the Ruins through Manuell, an NPC located 9 o’clock of North Morte.
» Required level: 130/ Required DIL: 100,000 » Fortress Voucher [for at least 131 Lvl]
» Reward Items for Fortress Voucher donations added (6 food items with buffs, and a Piuma Item)
» The Incar Order is located 3 o’clock of North Morte, and the fixed unit amounts for donating supplies are 10, 50 and 100.
» The Experience gain for Magic Square of Crack has been decreased.
» Numbers of uses changed for Adventurer’s Backpack – Inventory expanded. Buy another one! » “Aquirai Ruins” related balance adjustment.
» New Cash Shop Items Added - The Warehouse Keeper’s Dream: Similar to the Traveler’s Backpack, this item can expand the number of Warehouse inventory slots to a total of four.
» Locking function added to the inventory
» New Map Pilgrimage Space » Mounts Upgraded in Shop
» Exisiting mounts are upgradeable in-game via the stable master. 100k dil for the item.
» New Mount, Aquira Lattice added - Required level: 35 » Promotion for low levels - Quests below level 30 have been revamped with some quests excluded. - Additional Reward Items given for every 10 level-ups (Between 10 and 60) - Help Information System added.
» Information is provided regarding skills and entry to instanced dungeons for each level(up to Level 60)
» Lucky Monster Akris added.
» Search Function for locating NPCs added. » Pet System Cash Shop Item
» Balance for Aquirai Ruins adjusted.
» Coordinates for Monster Respawn partly adjusted.
» Monster balance adjusted. » Item drops adjusted.
» Game Option>View>Damage effect Display setting added.
» “Orphena’s Seal” items all deleted.
» The list of rewards at Dead Front has been revised.
» The list of rewards in Instanced dungeons has been revised and drop rates adjusted.
» Store prices of items adjusted.
» The way to acquire pet items has been revised.
» You can now preview the means of movement items sold at Dekashop.
» The number of friends you can add in the messenger increased from 30 to 50 max.
» Nerfed the Incar Magicians. - Cool down for buff items decreased. : From 5 to 3 secs and from 60 to 30 secs.
» Other minor bugs eliminated
» The bug where damage doesn’t show when a magical attack goes off.
» Physical Resistance reduced by damage through magical attacks is not applied. - Before: Defense and Physical Resistances were reduced by damage. - Now: Only applies to Defense. » The bug where damage doesn’t affect certain defensive powers when some monsters are attacked has been eliminated.
» Monsters Added: - 13 New Monsters added. - One Boss Monster added. - The Boss Monster Balance for Dead Front has been increased. » Three Boss monsters added. - Tyrant Rudney - Tritone - Emperor Badz » One boss monster in Pilgrimage Space added. ============================================================================ Skills ============================================================================ » Some skills’ efficiencies for Summoners have been increased. » New Skills added. - Auxiliary (Dual) - Auxiliary (Shield)
» Characteristics (Common) - Divide Spear (97 Lvl): Three consecutive attacks.(Defeat chance increased while abnormality is applied) - Stun chance for hard hits is increased. You’re forced to be rolled back, Stunned, when damage is done above a certain level in respect to one’s maximum strength. Defeat can occur even with a small amount damage when Stun probability is increased.
» Balance adjusted for dual wielding.
» Attributes added to Master lines for Mace and Axe skills.
» Balance adjusted in Master skill line. - Sword line - Axe line - Mace line - Dual line
» Balance adjusted in auxiliary skill line. - Dual Advance(20 Lvl): Skill acquiring level adjusted from 52 to 20. » A bug in the fixed critical probabilities for skill level-ups has been eliminated.
» Increasing effects towards Defense Power added. » Shield Mastery(16 Lvl): Skill acquiring level has been increased from 3 to 5.
» The error in the accumulative number for stat resetting has been fixed for Azure Knight Class Skills.
» New items added. - Fire Storm’s Ove - Badz’ Gold Ring - Badz’ Indigo Ring - Howlight Ring:
» Three New skills added.
» Skill Balance Adjusted. » Skill enacting distance increased.
» Others adjusted. - PK/PvP damage rate increased. - Fishing Mastery skill moved from Attribute tab ============================================================================ DROPS ============================================================================ » New armor drops for all classes.
» Drops of New Accessories for Lvl 130+
have fun! ^^
From historian, adopted from 2Moons forum
BMR Patch Notes
These are the patch notes given to us, and now given to you. ============================================================================ New Map “Aquirai Ruins” added. ============================================================================ » You can enter the Ruins through Manuell, an NPC located 9 o’clock of North Morte.
» Required level: 130/ Required DIL: 100,000 » Fortress Voucher [for at least 131 Lvl]
» Reward Items for Fortress Voucher donations added (6 food items with buffs, and a Piuma Item)
» The Incar Order is located 3 o’clock of North Morte, and the fixed unit amounts for donating supplies are 10, 50 and 100.
» The Experience gain for Magic Square of Crack has been decreased.
» Numbers of uses changed for Adventurer’s Backpack – Inventory expanded. Buy another one! » “Aquirai Ruins” related balance adjustment.
» New Cash Shop Items Added - The Warehouse Keeper’s Dream: Similar to the Traveler’s Backpack, this item can expand the number of Warehouse inventory slots to a total of four.
» Locking function added to the inventory
» New Map Pilgrimage Space » Mounts Upgraded in Shop
» Exisiting mounts are upgradeable in-game via the stable master. 100k dil for the item.
» New Mount, Aquira Lattice added - Required level: 35 » Promotion for low levels - Quests below level 30 have been revamped with some quests excluded. - Additional Reward Items given for every 10 level-ups (Between 10 and 60) - Help Information System added.
» Information is provided regarding skills and entry to instanced dungeons for each level(up to Level 60)
» Lucky Monster Akris added.
» Search Function for locating NPCs added. » Pet System Cash Shop Item
» Balance for Aquirai Ruins adjusted.
» Coordinates for Monster Respawn partly adjusted.
» Monster balance adjusted. » Item drops adjusted.
» Game Option>View>Damage effect Display setting added.
» “Orphena’s Seal” items all deleted.
» The list of rewards at Dead Front has been revised.
» The list of rewards in Instanced dungeons has been revised and drop rates adjusted.
» Store prices of items adjusted.
» The way to acquire pet items has been revised.
» You can now preview the means of movement items sold at Dekashop.
» The number of friends you can add in the messenger increased from 30 to 50 max.
» Nerfed the Incar Magicians. - Cool down for buff items decreased. : From 5 to 3 secs and from 60 to 30 secs.
» Other minor bugs eliminated
» The bug where damage doesn’t show when a magical attack goes off.
» Physical Resistance reduced by damage through magical attacks is not applied. - Before: Defense and Physical Resistances were reduced by damage. - Now: Only applies to Defense. » The bug where damage doesn’t affect certain defensive powers when some monsters are attacked has been eliminated.
» Monsters Added: - 13 New Monsters added. - One Boss Monster added. - The Boss Monster Balance for Dead Front has been increased. » Three Boss monsters added. - Tyrant Rudney - Tritone - Emperor Badz » One boss monster in Pilgrimage Space added. ============================================================================ Skills ============================================================================ » Some skills’ efficiencies for Summoners have been increased. » New Skills added. - Auxiliary (Dual) - Auxiliary (Shield)
» Characteristics (Common) - Divide Spear (97 Lvl): Three consecutive attacks.(Defeat chance increased while abnormality is applied) - Stun chance for hard hits is increased. You’re forced to be rolled back, Stunned, when damage is done above a certain level in respect to one’s maximum strength. Defeat can occur even with a small amount damage when Stun probability is increased.
» Balance adjusted for dual wielding.
» Attributes added to Master lines for Mace and Axe skills.
» Balance adjusted in Master skill line. - Sword line - Axe line - Mace line - Dual line
» Balance adjusted in auxiliary skill line. - Dual Advance(20 Lvl): Skill acquiring level adjusted from 52 to 20. » A bug in the fixed critical probabilities for skill level-ups has been eliminated.
» Increasing effects towards Defense Power added. » Shield Mastery(16 Lvl): Skill acquiring level has been increased from 3 to 5.
» The error in the accumulative number for stat resetting has been fixed for Azure Knight Class Skills.
» New items added. - Fire Storm’s Ove - Badz’ Gold Ring - Badz’ Indigo Ring - Howlight Ring:
» Three New skills added.
» Skill Balance Adjusted. » Skill enacting distance increased.
» Others adjusted. - PK/PvP damage rate increased. - Fishing Mastery skill moved from Attribute tab ============================================================================ DROPS ============================================================================ » New armor drops for all classes.
» Drops of New Accessories for Lvl 130+
have fun! ^^
Tuesday, 1 April 2008
BMR release
Ya, today is the day that Bad Moon Rising BMR officially released!
Many gamers are still waiting for the download to be completed. Whether or not it is a new era of this game, it brings not only new maps, but also new skills, items, atmospheres etc. I'm sure all of the gamers are eagerly waiting for this biggest ever patch in 2Moons.
Gogo! it's now 78% shown on the downloader bar ^^
What I wish to see is hacker- and Bot- free fresh air of community of the game. Well, as in the previous post about hacker and botter, I've clearly stated that this would be the last hope, if not, to most of the real players out there, of the reason to stay on still.
Can't wait to find any changes in the game!
Many gamers are still waiting for the download to be completed. Whether or not it is a new era of this game, it brings not only new maps, but also new skills, items, atmospheres etc. I'm sure all of the gamers are eagerly waiting for this biggest ever patch in 2Moons.
Gogo! it's now 78% shown on the downloader bar ^^
What I wish to see is hacker- and Bot- free fresh air of community of the game. Well, as in the previous post about hacker and botter, I've clearly stated that this would be the last hope, if not, to most of the real players out there, of the reason to stay on still.
Can't wait to find any changes in the game!
Friday, 28 March 2008
Hackers and Botters
Big changes recently occurs in my guild in 2 Moons Online Games. It used to be a very active guild, with more than 80% of the peoples online all the while. It is the longest guild I've ever joined, because it is really a good one compared to those I've joined previously.
Since last few weeks, My guild leader started to be not as active as before. This happens to subguild leaders as well. Left over are some active players with mid-high level and few high level in the guild. From what I've heard so far, the guild leader and few of them are waiting for the Big Patch, scheduled in 31st of March, where there's a very big changes in the game. The changes include new map, new anti-hack system implementation, anti-bot program (well, non-official news about this, we shall see in few more days how it works out), new skills, new pet-system, new quests, siege war is finally activated, and many others more.
Apart from waiting for the Big Patch, there're numerous factors that lead to inactive state of many real human players. Well, I believe you know what I meant now. ya, Bot and Hackers are all around the map now. It is just too easy to detect hackers using all sorts of hacking skill around. This has created an unbalanced and very unhealthy atmosphere among players. It really kills the interest and enthusiastism of many real players out there. I Believe this is the most important factor why people are now quiting the game. If I'm GM, I'll just make one round each day and that's totally enough to ban up to 20 players who use hacks. Feel sad for this good game, but poor administrative control over this issue.
Spam around the town areas, and has recently spread to other maps in the game as well, is another source of players, especially newbies, to quit the game, even before they could enjoy this game. Just imagine, spam all around, and it's impossible for you to ask for help ot simply asking a question is making newbies too difficult to survive, unless there're friends beside them to provide them guildlines. Acclaim has made every effort to draw more new players to the game by promotion, giving out prizes for those who invite their friends to join, new items for newbies, etc... but have you ever think of the atmosphere in the game? I would say that all these gonna be in vain if the atmosphere in the game is not favourable for them.
All after all, finally what we are waiting, are now scheduled to be in 31st of March. This is the only remaining hope for us, if not, me to continue to stay and support this game. No doubts, it is a great game, but has been invaded and almost ruined by all those botters and hackers. As promised by Acclaim, there will be a big changes in this coming patch. Well, we do really hope that all these illegal plays will be set to an end!
I believe this is the only way to attract all the former players back to the game. Most importantly, they are all real players! This is not a game created for bots, but players, human! Acclaim might receive all good incomes from these bots initially, but the long side-effect is just devastating as more and more real human players will leave the game as the days passed. And finally when there's not much players left in the game, no one else would spend real money into this game anymore... I really don't want to see this day comes.
Of coz, it is not easy to set perfectly everything in this Big Patch. But what we hope is to at least make botters and hackers a history of the story of the game.
Just my 2 cents. Have a nice day! =)
Since last few weeks, My guild leader started to be not as active as before. This happens to subguild leaders as well. Left over are some active players with mid-high level and few high level in the guild. From what I've heard so far, the guild leader and few of them are waiting for the Big Patch, scheduled in 31st of March, where there's a very big changes in the game. The changes include new map, new anti-hack system implementation, anti-bot program (well, non-official news about this, we shall see in few more days how it works out), new skills, new pet-system, new quests, siege war is finally activated, and many others more.
Apart from waiting for the Big Patch, there're numerous factors that lead to inactive state of many real human players. Well, I believe you know what I meant now. ya, Bot and Hackers are all around the map now. It is just too easy to detect hackers using all sorts of hacking skill around. This has created an unbalanced and very unhealthy atmosphere among players. It really kills the interest and enthusiastism of many real players out there. I Believe this is the most important factor why people are now quiting the game. If I'm GM, I'll just make one round each day and that's totally enough to ban up to 20 players who use hacks. Feel sad for this good game, but poor administrative control over this issue.
Spam around the town areas, and has recently spread to other maps in the game as well, is another source of players, especially newbies, to quit the game, even before they could enjoy this game. Just imagine, spam all around, and it's impossible for you to ask for help ot simply asking a question is making newbies too difficult to survive, unless there're friends beside them to provide them guildlines. Acclaim has made every effort to draw more new players to the game by promotion, giving out prizes for those who invite their friends to join, new items for newbies, etc... but have you ever think of the atmosphere in the game? I would say that all these gonna be in vain if the atmosphere in the game is not favourable for them.
All after all, finally what we are waiting, are now scheduled to be in 31st of March. This is the only remaining hope for us, if not, me to continue to stay and support this game. No doubts, it is a great game, but has been invaded and almost ruined by all those botters and hackers. As promised by Acclaim, there will be a big changes in this coming patch. Well, we do really hope that all these illegal plays will be set to an end!
I believe this is the only way to attract all the former players back to the game. Most importantly, they are all real players! This is not a game created for bots, but players, human! Acclaim might receive all good incomes from these bots initially, but the long side-effect is just devastating as more and more real human players will leave the game as the days passed. And finally when there's not much players left in the game, no one else would spend real money into this game anymore... I really don't want to see this day comes.
Of coz, it is not easy to set perfectly everything in this Big Patch. But what we hope is to at least make botters and hackers a history of the story of the game.
Just my 2 cents. Have a nice day! =)
Friday, 11 January 2008
Bots Manifestation
Bots manifestation recently increases in this game. From rarely seen to now almost hardly you cannot find them everywhere. They had made this game unfair especially for those who just started to enjoy their new character.
Someone might ask what is bot? Bot - a automatic system created by someone who intend to make it control over the in-game character by itself, without real human control, in order to gain experiences and items. They are fully automated system, from buying to storing to killing and collecting, all done by system, not human.
Well, compared to human, this system will never get tired. They will hunt endlessly as long as the owner set it automated.
Many players have complained over this isssue, and i hope Acclaim GM and VGM can carry out their jobs more regularly, not to just warning, but banned on sight when bots are detected. Another way is to implement a system, where once bots are detected, they are straight away removed from the system. Actually there're many good suggestions by players in forum, implementation is just a time matter i hope.
Someone might ask what is bot? Bot - a automatic system created by someone who intend to make it control over the in-game character by itself, without real human control, in order to gain experiences and items. They are fully automated system, from buying to storing to killing and collecting, all done by system, not human.
Well, compared to human, this system will never get tired. They will hunt endlessly as long as the owner set it automated.
Many players have complained over this isssue, and i hope Acclaim GM and VGM can carry out their jobs more regularly, not to just warning, but banned on sight when bots are detected. Another way is to implement a system, where once bots are detected, they are straight away removed from the system. Actually there're many good suggestions by players in forum, implementation is just a time matter i hope.
Thursday, 15 November 2007
2 Moons So Far...
I've been playing 2 Moons nearly 1 month and what I would say - It is really a nice game, compared to 9 Dragons. Many common insufficiencies in online game didn't appear here, and to me it is just like the conclusion of improvement of all games I've played so far. Well, at least till now, but I'm not sure about later when I reach higher level.
Compared to other online games, 2 Moons is way of much easier to level. You can gain insane experiences especially during 2x or 3x exp events + all the dungeons giving you extra experience. Just nice! =)
Well, at least till now, I haven't seen any bot or hacker in the game. This is the most crucial things, as it creates a balanced and healthy atmosphere for all players to have a competitive spirit to play on. Not like other games such as SilkRoad Online, it is bot-free game ( at least till now, and I do hope it will maintain this)
Maybe the only thing that players complaint so far is some bugs in the game. Well, no doubts that every game has bug. Hope it can be resolved as soon as possible or otherwise bug exploits will be wide-spread.
Till now, not many players yet in the game, as compared to 9Dragons. But what I wanna say it is very potential to grow into one of the best mmorpg game if every aspect maintained and improved regularly. Give it a try and I'm sure you'll like it. Cya in the game! ^^
Compared to other online games, 2 Moons is way of much easier to level. You can gain insane experiences especially during 2x or 3x exp events + all the dungeons giving you extra experience. Just nice! =)
Well, at least till now, I haven't seen any bot or hacker in the game. This is the most crucial things, as it creates a balanced and healthy atmosphere for all players to have a competitive spirit to play on. Not like other games such as SilkRoad Online, it is bot-free game ( at least till now, and I do hope it will maintain this)
Maybe the only thing that players complaint so far is some bugs in the game. Well, no doubts that every game has bug. Hope it can be resolved as soon as possible or otherwise bug exploits will be wide-spread.
Till now, not many players yet in the game, as compared to 9Dragons. But what I wanna say it is very potential to grow into one of the best mmorpg game if every aspect maintained and improved regularly. Give it a try and I'm sure you'll like it. Cya in the game! ^^
Saturday, 27 October 2007
2Moons
Hi All! What's up? =)
Recently there's a new game introduced by my friends. It is called 2 moons, another game under development of Acclaim. Haven't really try out how it is, but here's some descriptions I took from another site. It sounds good, and just after beta-testing.
In 2Moons, players control a single character, and move around the world, completing quests and defeating enemies (which may either be monsters or other players) to gain experience and become more powerful.
When creating a character, players select one of six classes. Each class offers various benefits and drawbacks, as well as access to different weapon, ability, and spell trees. Unlike several other MMORPGs, there exist no races; the only character differentiation is through class. Once selected, character classes are permanent.
Azure Knight: Knights focus on traditional mêlée combat and offensive self-buffs. Knights may choose to focus on dual-wielding weapons, using shields, or using larger, two-handed weapons.
Segnale: Segnale, a humanoid rage, wield Whips of various forms and have a range of effect spells, including curses to weaken enemies and party buffs. They function primarily as healers.
Incar Magician: Magicians focus on 'traditional' offensive spells. They use either Staffs or Wands.
Segita Hunter: Hunters are an archer class, specializing in both long-range combat and close-quarters combat. They can use Crossbows, Bows, and Daggers
Vicious Summoner: Summoners have the ability to summon creatures to aid them. Summoners may specialize in either wielding Staffs or dual blades.
Bagi Warrior: Bagi Warriors function as tank characters, and specialize in the use of buffs and various combos. They use Gauntlets.
There're many systems included in this game, such as pet system, mounting system, pk-system, quest, dungeon, commisional quest, siege wars, dead-front, etc. There's also special events in the scheduled time, which last for 2 hours normally.
Experience points earned in battle vary depending on the level of the monster and the level of the player. Monsters which are five levels or more than the player's level have a display name in red; monsters which are very low in level when compared to the player have a display name in green; monsters that are very close to (or at) the players level have a display name in white. Experience gained from slaying monsters outside of a player's level is modified based on the level difference. Also, Acclaim has put in an advertisement system, which gives the player a 10% experience bonus if it is turned on.
There is currently no penalty for player death other than a 15 second respawn delay. Thus, a player can die without fear of losing any experience or items.
Well, for me I'll give it a try. My friend just finished download the file, and tomorrow I gonna to take from him =)
Recently there's a new game introduced by my friends. It is called 2 moons, another game under development of Acclaim. Haven't really try out how it is, but here's some descriptions I took from another site. It sounds good, and just after beta-testing.
In 2Moons, players control a single character, and move around the world, completing quests and defeating enemies (which may either be monsters or other players) to gain experience and become more powerful.
When creating a character, players select one of six classes. Each class offers various benefits and drawbacks, as well as access to different weapon, ability, and spell trees. Unlike several other MMORPGs, there exist no races; the only character differentiation is through class. Once selected, character classes are permanent.
Azure Knight: Knights focus on traditional mêlée combat and offensive self-buffs. Knights may choose to focus on dual-wielding weapons, using shields, or using larger, two-handed weapons.
Segnale: Segnale, a humanoid rage, wield Whips of various forms and have a range of effect spells, including curses to weaken enemies and party buffs. They function primarily as healers.
Incar Magician: Magicians focus on 'traditional' offensive spells. They use either Staffs or Wands.
Segita Hunter: Hunters are an archer class, specializing in both long-range combat and close-quarters combat. They can use Crossbows, Bows, and Daggers
Vicious Summoner: Summoners have the ability to summon creatures to aid them. Summoners may specialize in either wielding Staffs or dual blades.
Bagi Warrior: Bagi Warriors function as tank characters, and specialize in the use of buffs and various combos. They use Gauntlets.
There're many systems included in this game, such as pet system, mounting system, pk-system, quest, dungeon, commisional quest, siege wars, dead-front, etc. There's also special events in the scheduled time, which last for 2 hours normally.
Experience points earned in battle vary depending on the level of the monster and the level of the player. Monsters which are five levels or more than the player's level have a display name in red; monsters which are very low in level when compared to the player have a display name in green; monsters that are very close to (or at) the players level have a display name in white. Experience gained from slaying monsters outside of a player's level is modified based on the level difference. Also, Acclaim has put in an advertisement system, which gives the player a 10% experience bonus if it is turned on.
There is currently no penalty for player death other than a 15 second respawn delay. Thus, a player can die without fear of losing any experience or items.
Well, for me I'll give it a try. My friend just finished download the file, and tomorrow I gonna to take from him =)
Thursday, 18 October 2007
9 Dragons
I've been playing 9 Dragons online game for several months, and it's very fun especially to play with a group of friends. It is a good game based on the Chinese martial art design, it brings out various scenarios and you got chance to learn different 'kung-fu' skill while you level up.
9Dragons is a MMORPG (Massively Multiplayer Online Role Playing Game) published by Korean game company Indy21 and remastered for the Western Market for Acclaim Games by best-selling American author Steven-Elliot Altman. The game features 3D graphics and traditional MMO control schemes. Set in China during the Ming Dynasty, it includes actual Chinese geography and historical features such as the Great Wall of China and the famous Shaolin Temple.
The Clans a player may join in 9Dragons are based upon various schools of Kung Fu and are separated into two major factions, The White Clans (loyal to the Imperial Emperor) and The Black Clans (who have no allegiance to him). The White Clans include: Shaolin (male disciples only), Wu-Tang Clan, and The League of Beggars. The Black Clans include: Sacred Flower (female disciples only), The Brotherhood of Thieves, and Heavenly Demon Clan. Each Clan has its own separate but very similar requirements for admission.
Well, here is some data about system requirement in order to play this game =)
Pentium III
384 MB RAM
32 MB Video card
Sound cardDirectX 9.0
800 MB Hard Drive Space
Kinda low requirements right? =P anyway, the game graphic is nice and wonderful. To know more about it, here is the link, click here.
Have a try! Good luck~
9Dragons is a MMORPG (Massively Multiplayer Online Role Playing Game) published by Korean game company Indy21 and remastered for the Western Market for Acclaim Games by best-selling American author Steven-Elliot Altman. The game features 3D graphics and traditional MMO control schemes. Set in China during the Ming Dynasty, it includes actual Chinese geography and historical features such as the Great Wall of China and the famous Shaolin Temple.
The Clans a player may join in 9Dragons are based upon various schools of Kung Fu and are separated into two major factions, The White Clans (loyal to the Imperial Emperor) and The Black Clans (who have no allegiance to him). The White Clans include: Shaolin (male disciples only), Wu-Tang Clan, and The League of Beggars. The Black Clans include: Sacred Flower (female disciples only), The Brotherhood of Thieves, and Heavenly Demon Clan. Each Clan has its own separate but very similar requirements for admission.
Well, here is some data about system requirement in order to play this game =)
Pentium III
384 MB RAM
32 MB Video card
Sound cardDirectX 9.0
800 MB Hard Drive Space
Kinda low requirements right? =P anyway, the game graphic is nice and wonderful. To know more about it, here is the link, click here.
Have a try! Good luck~
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